![]() They include craftsmen, traders, wealthy merchants, as well as priests, beggars, and prostitutes. Men and women of all ages and rank - peasants, townsfolk, and nobility - walk the city's streets. Over two hundred characters populate Vizima and its environs. The game ultimately includes over one hundred thirty figures, many of which have several texture options. ![]() CD Projekt wanted to produce the best possible game with the best possible graphics to make The Witcher stand up to scrutiny and competition from other contemporary titles. Thus, as the methods evolved, the work that went into each model increased several fold. Currently, each character model in The Witcher is a single volume constructed, in many cases, of more than five thousand triangles and enhanced with an entire palette of shaders that utilize four textures with a resolution of 1024 by 1024 pixels each. The character models were modular, consisting of a dozen or more volumes. Initially, each model was made up of barely over one thousand triangles mapped with a single color map ( texture) having a resolution of 512 by 512 pixels. The changes were made in response to the increasing expectations about computer game graphics in general and new ideas for improved character presentation in particular. ![]() ![]() In the five years during which The Witcher was in production, the game character techniques changed quite a few times.
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